
I've since then fitted in a place for oil refining and the Heavy Modular Frame, but I've handled those in a very similar way. Hope this was interesting and that others can give me more pointers or reveal they've been doing the same thing.ĮDIT: Here's the Schematic to my Factory.
#Satisfactory factory design full#
My factory will probably choke in the end, but once the game releases in full and the wikia is complete, I'll calculate just how many stacks and pigtails I'll need for the optimum production of the highest tier goods and start anew. Still, this system has done much to maintain order in my factory and will suit me for my Early Access try. Fan Factory Showcase - Season 3 Ep. (Also the reason why screw are an exception to my verticality those bastards get more than one stack while the rest of my factory gets one) Of course, the main drawback of the system is the conveyor belt itself, which has a current top speed of 450 units/minute, so a single pigtail would only be able to service the products of 5 screw constructors and I'd be stuck creating yet another stack of screw constructors somewhere else, so there's still limits to the height. Junction Spaghetti on the ground floor is minimal. The production planner will help you find what you need to build the factory you. work undertaken by The Print Factory on our behalf has been very satisfactory. A collection of tools for the Satisfactory game from Coffee Stain Studios. Since I always stack the same type of machine, creating the same kind of product, one/two/three pigtail in front and behind these stacks is all I need. design and realisation of high quality print products on a multitude of. You can now delete the constructor, should.

From here place the second foundry flush against the first one on the left-hand side. Directly in-front of this place a foundry bridging the two foundations in-front of it. Pigtails fit on a single foundation slab. To begin, place down a constructor against the edge of the thirteenth (last) foundation. Pigtails feeding my first Line of Constructors with IgnotsĪ pigtail is basically a single, "mainline" conveyor belt that can split or merge in height, using a minimum amount of floor space to - theoretically - feed or empty an infinite amount of machines. This quest has lead me to the creation of the "pigtail" system of conveyor belts (so called because of the curl and since my factory itself is a greedy pig), as shown here:

After that, if I needed any more, I'd build ON TOP of the existing one. I sat down and have tried creating a purely vertical factory to answer that question: Every type of constructor, assembler or manufacturers (with certain exceptions), touches the ground surface only once. If I would for instance, suddenly need more iron rods and build a constructor for that, then where was I going to put that constructor? Probably not all that novel and maybe I'm just making a rookie mistake, but maybe I'll learn something from what other people think of it.Īfter unlocking the first few tiers, I quickly realized that things were going to get chaotic and unwieldly if I just kept adding newly unlocked machines off to the side of my factory.
